約 6,113,373 件
https://w.atwiki.jp/mrfrtech/pages/62.html
Market Analysis The Email Marketing Industry is predicted to grow at a healthy 15.2% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Email marketing is more than merely sending mails. It has various features like reporting and analytics, campaign automation, scheduling, email builders, and design tools that allows enterprises in streamlining their marketing efforts. The key benefits of email market solution is in building customer loyalty, increasing the number of leads, and increasing sales. Various factors are fuelling the global email marketing market share. As per the recent MRFR market estimates, such factors include increasing digitalization worldwide, growing number of internet users, increasing trend of digital marketing, surge in the acceptance of smartphones and tablets, growing internet penetration even in remote or distant locations, increasing use during COVID-19 pandemic, launch of 5G network facility, rise in hosted service and email marketing providers, growing acceptance of digital literacy and awareness, and cheapening of tariff rates. On the contrary, budget constraints, lack of awareness among SMEs in developing economies, lack of infrastructure in emerging economies, growing security issues, and stringent regulations related to user data privacy may limit the global email marketing market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/7426 Market Segmentation The MRFR report throws light on an inclusive segmental analysis of the global email marketing market based on industry vertical, deployment mode, organization size, and component. By component, the global email marketing market is segmented into services and solutions. By deployment mode, the global email marketing market is segmented into on-premises and cloud. By organization size, the global email marketing market is segmented into small enterprises, medium-sized enterprises, and large enterprises. Of these, the small and medium sized enterprises will lead the market over the forecast period. By industry vertical, the global email marketing market is segmented into IT and telecom, BFSI, media and entertainment, transportation and logistics, education, food and beverages, travel and hospitality, retail and consumer goods, and others. Regional Analysis By region, the global email marketing market covers the recent trends and growth opportunity across North America, Europe, the Asia Pacific (APAC), and Rest of the World (RoW). Of these, North America will dominate the market over the forecast period. The presence of large number of enterprises, high degree of digitalization, the increase in the application of convenient marketing, and the growing inclination of start-ups towards email marketing are adding to the global email marketing market growth in the region. In Europe, the global email marketing market is predicted to hold the second-largest share over the forecast period for the rise in the number of startups and the penetration of email marketing in different enterprises in the UK. In the APAC region, the global email marketing market is predicted to grow at a fast pace over the forecast period. Rapidly increasing number of enterprises, growing adoption of digital marketing solutions, presence of largest population of email users, the presence of several reputed companies, rapid globalization, the emergence of new companies, fast growing enterprises, and the increasing adoption of various digital marketing solutions by emerging companies are adding to the global email marketing market growth in the region. In RoW, the global email marketing market is predicted to have sound growth over the forecast period. Key Players The leading players profiled in the email marketing market report include Ontraport (US), Mailjet inc. (France), Constant Contact, Inc. (US), AWeber Communications (US), Pinpointe On-Demand, Inc. (US), Kevy (US), Adobe (US), SendinBlue (France), Salesforce.com, inc. (US), ActiveCampaign, LLC (US), Klaviyo (US), HubSpot, Inc. (US), Campaign Monitor (US), Zoho Campaigns (India), and GetResponse (Poland), among others. The global email marketing market is fragmented and also competitive with the presence of many domestic as well as international industry players. They have incorporated assorted strategies to stay at the forefront and also cater to the surging needs of the customers, including collaborations, partnerships, contracts, geographic expansions, new product launches, joint ventures, and more. Additionally, these players are also making heavy investments in research and development activities for strengthening their portfolios and also creating a hold in the market. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/email-marketing-market-7426 Industry Updates April 2021- Amazon is offering email marketing tool to its sellers. Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/touhoukashi/pages/5961.html
【登録タグ S Scarlet Sounds すばる ちょこふぁん ラクトガール ~ 少女密室 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/mrfrtech/pages/30.html
Market Analysis The worldwide Security Assertion Markup Language (SAML) verification market size is relied upon to enroll a dramatic CAGR 14.9% during the gauge time frame. SAML Authentication market to reach USD 2.8 billion by 2026. The SAML confirmation is a normalized technique for validation to demonstrate one s personality and empower admittance to every one of the outside applications and administrations they want to get to. SAML is a bunch of guidelines that empower all web clients to sign in utilizing a web-based interface and consistently access the data or other internet-based administrations without logging in giving qualifications on various occasions. SAML is an open-source XML convention that empowers the trading of data for validation and approval between a personality supplier and specialist organization (normally a cloud or an electronic application). SAML is also referred to with terms like token-based verification, security token administrations, combined confirmation, and personality alliance. It was first delivered by the Organization for the Advancement of Structured Information Standards (OASIS) in 2002. The increment drives the security declaration markup language SAML Authentication market in the requirement for viable administration of mass characters and the ascent popular for a predictable and brought together approach to guarantee the security of personalities. Moreover, the expansion in Internet infiltration and fast advancements in the telecom business expand the utilization of the Internet over cell phones in arising economies. For example, India supports the development of the security affirmation markup language (SAML) verification market. The rising pattern for BYOD is setting out open doors for SAML arrangements and is relied upon to take the SAML Authentication market development to a higher level. In any case, this market development is hampered by the restricted mindfulness in regards to the accessibility of recognizable proof and verification conventions to forestall unapproved venture access. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10472 Market Segmentation By component, the global security assertion markup language (SAML) authentication market has been divided into solution and service. By deployment, the global security assertion markup language (SAML) authentication market has been divided into cloud-based and on-premises segments. Based on vertical, the global security assertion markup language (SAML) authentication market has been divided into BFSI, IT telecom, energy utilities, healthcare, oil gas, manufacturing, retail, and others. The security assertion markup language (SAML) authentication market has been analyzed for five regions—North America, South America, Europe, Asia-Pacific, and the Middle East Africa. Regional Analysis The security affirmation markup language (SAML) verification market is assessed to enlist a remarkable CAGR over the gauge time frame. The geographic investigation of the security declaration markup language (SAML) validation market has been directed for North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. North America is relied upon to enlist the biggest piece of the pie essentially because of the presence of central industry participants. The US is relied upon to lead the market in North America because of the elements, for example, an expansion in the reception of SAML verification arrangements, development in IoT, BYOD pattern in huge and little associations, and an ascent in inner and outer dangers. The European market for security attestation markup language (SAML) confirmation is relied upon to remain at the second situation during the audit time frame chiefly because of the administrative consistence prerequisites and quick monetary development across nations like the UK and Germany. Also, the expanding number of cloud-based administrations are expanding the responsiveness of the data, which, thusly, is helping the market development. Asia-Pacific is relied upon to be the third overwhelming locale as far as taking on security statement markup language (SAML) validation across industry verticals. A few business associations store their delicate data over the cloud, requiring a solid verification framework to deal with character and access the executives. The provincial market has been divided into China, India, Japan, and the remainder of the Asia-Pacific. China is the main nation-level market, while India is projected to be the quickest developing country during the gauge time frame. The Chinese market is relied upon to report the most elevated piece of the pie, attributable to the elements like an enormous number of clients in a venture, making them fundamental for executing SAML validation arrangements and administrations. Moreover, India sees an expansion in its quantity specialist co-ops in the country. Industry News In July 2019, programmers took the individual data of in excess of 106 million individuals from monetary company Capital One - the third-biggest backer of charge cards in the US. Moreover, In August 2018, aggressors took USD 13.5 million from India s Cosmos bank by undermining their monetary frameworks. Key Players The key players in the global security assertion markup language (SAML) authentication market are Thales (France), Ping Identity (US), Amazon Web Services, Inc. (US), Okta (US), Oracle (US), miniOrange Inc. (US), Zoho Corp. (India), OneLogin, Inc. (US), SSO Easy (US), SAASPASS (US), Auth0 Inc. (US), BIO-key International (US), RCDevs (Luxembourg), Ariel Software Solutions Pvt. Ltd. (India), and Microsoft (US). Browse Full Report Details @ https //www.marketresearchfuture.com/reports/security-assertion-markup-language-authentication-market-10472 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Passport Radar Market https //www.my-diary.org/edit/a/viewentry/546452249 Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
https://w.atwiki.jp/tinky/pages/97.html
ポケットモンスターXYZ XY&Zの伝説 https //pokemongo-master.com/wp-content/uploads/2016/11/1478167154370.jpg https //pokemongo-master.com/wp-content/uploads/2016/11/1478167158355.jpg 洞窟の奥には1つの石像が飾っていた https //pokemongo-master.com/wp-content/uploads/2016/11/1478166943470.jpg その石像はアイラという巫女である。 https //pokemongo-master.com/wp-content/uploads/2016/11/1478167369551.jpg そのアイラはイベルタルの攻撃を食らって石化してしまう。 https //pokemongo-master.com/wp-content/uploads/2016/11/1478167974540.jpg 石像となったアイラを蘇らせるにはゼルネアスの力が必要。 https //pokemongo-master.com/wp-content/uploads/2016/11/1478168212028.jpg 残念ながらアイラは復活することはできなかった。 数年経っても石化したまま保管されている。
https://w.atwiki.jp/touhoukashi/pages/2616.html
【登録タグ A Nana Takahashi SOUND HOLIC 星の器 ~ Casket of Star 曲 霧雨 -KIRISAME-】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/shintarot/pages/7.html
The man looked back with his excited eyes at the approaching sign. It was too late. She has already approached in front of his eyes. The surprised man opened his arms right and left, and bent backward. Hikari stepped on the floor slab, stretched out her arm to aim at his throat, and raked her fingernails hard from his clavicle to lower jaw. The dark red blood blew up and gathered like four or five ears. They broke up then round and round quivering the edges. She thrust her hand into the man s belly. The intestines she has held were pulled out as he sank to fall to his knees. When she threw up her hand, the intestines were torn to pieces, fell behind her, and had blood splashed. It could be the intestines themselves that burst. The red liquid flowed smoothly out of nose and mouth of the man who had gone down on the floor slabs by losing support. The pier began to quiver. Aslant white splash blew up from the sea surface, and extended rapidly glistening in the sunlight. High water splash spreading sideways gradually formed a wall as if it was a huge folding fan opened. Meshes of bamboo blind were twisted unceasingly, and scattered faint light to Hikari standing still at shade. A doubt arose in Hikari. Something blew up. Since it should not be a shellfish or a fish, it is reasonable to suppose explosives to be the scuffs thrown just before in the sea. It never occurred to her that he meant no harm to her. It is believed that throwing a time bomb away to deserted sea is the second best plan in case it is difficult to cancel it by the deadline. The man was brave enough to run to the sea in order to keep waitpersons and visitors including her from danger. It was a mystery how he detected bombs in the appearance of common scuffs. Her fingernail drew a semicircle from his temple to temple along cranium. She pushed the roots of her thumbs against the slit, widened it by drawing her hands apart slowly. The scalp was made to be stripped finally. She struck the exposed skull against the floor slab repeatedly. She became cheerful because the man turned out to be innocent. She wanted to confirm it immediately. She put her fingers in a crack appeared in the skull, and tore it off. Pale pink brain came in sight. She was thinking for a moment with her head on one side, then whispered, It matters little which part manages memory. It is at most 1600 grams, isn t it? Just eat all and his memory will be seen probably. PREV / NEXT Waterfall 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
https://w.atwiki.jp/mrfrtech/pages/105.html
Market Scenario Market Research Future digs into account and found that the market would rise at a pace of 14% CAGR and would reach USD 6 Billion valuations by 2023. Investors weighed signs of the economy, recovering against a rise in coronavirus infections in the Sentiment Analytics Market The coronavirus has prompted many regions to reassess the need to raise the markets from a definite period. The study reveals that the overall market would get bigger post the pandemic at an increased pace with the invention of the new-fangled dynamism, which is making rapid progress in the market’s growth, mainly from the years 2017-2023 (forecasted period). Multiple Factors to Boost Market Growth The rising predictive analytic techniques and rising competition between businesses are the primary factors driving the sentiment analytics market growth. According to the sentiment analytics market study, the retail vertical segment is expected to generate the most market share throughout the projection period. As a result, demand for products and services is expanding in numerous places, creating new opportunities in the marketing field. The increasing acceptance of cloud-based solutions and the improvement of individual experiences as a result of the expanding influence of AI are raising the demand for the sentiment analytics market, and it is predicted to provide more opportunities to the worldwide market. As a result, sentiment analytics market players are creating new chances for the global market by enlisting more investors in global market research and development. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4304 Segmentation Depending on the organization size segment, small and medium enterprises hold the largest market share. Escalating competition creates an opportunity for businesses to collect efficient data related to sentiment development is one of the prime factors boosting the sentiment analytics market. Sentiment analytics market by components segment Comprises sentiment, professional services, service and support, and maintenance services. Sentiment analytics market by deployment segment Comprises cloud and on-premise. Sentiment analytics market by vertical segment Comprises BFSI, transportation logistics, retail, education, healthcare life sciences, media entertainment, and others. Competitive Outlook The well-known players in the sentiment analytics market are included as Clarabridge (U.S.), Angoss Sentiment Corporation (Canada), SAS Institute (U.S.), IBM (U.S.), Bottlenose.Com (U.S.), Aylien (Ireland), Brandwatch (U.K.), Crowdflower (U.S.), Adoreboard (U.K.) and Twizoo (U.K.). Regional Analysis Among these, the North America region holds the highest market share in the sentiment analytics market owing to the incidence of significant players in the region and the adoption of sentiment analytics solutions by small and big enterprises. Countries such as the US and Canada contribute a tremendous amount of revenue in the sentiment analytics market in the region. Asia‐Pacific region is likely to be increasing at the highest CAGR. Enterprises in the region are funding massively in sentiment analytical tools to progress business efficiency and productivity, and mounting sentiment companies in the region is boosting the market in the region. APEJ and Japan are predicted to develop at the highest CAGR in the anticipated period owing to rapid digitalization and raising brand awareness and image in developing countries. Industry News This pandemic situation has hampered the Sentiment Analytics Report Market Growth as well as its productivity, supply chain, and others. Moreover, the global market has lost its investors due to the increasing loss for the products, supply, transportation, workforce, and others. However, in the meantime, the key market players have implied various strategic techniques to boost global market growth. Thus, to meet the global market demands, the global market increased its speed in producing more valuable products for its intended customers. Recently, the global market has stabilized its position in the global market and is expected to register a higher Sentiment Analytics Report Market Size for the forecast period. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/sentiment-analytics-market-4304 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure 3Market Research Methodology 3.1Research Process 3.2Secondary Research 3.3Primary Research 3.4Forecast Model Continued…. View Similar Report * https //writeonwall.com/virtual-classroom-market-revenue-estimation-sales-and-growth-opportunities-price-business-overview-trends-demand-trends-share-size-and-forecast-to-2027/ https //www.zupyak.com/p/3003199/t/content-analytics-market-revenue-estimation-sales-and-growth-opportunities-and-analysis-economy-due-to-high-emerging-demands-by-forecast-to-2027 Online Meeting Software Market Research Report - Global Forecast till 2027 https //www.marketresearchfuture.com/reports/online-meeting-software-market-8297 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/touhoukashi/pages/404.html
【登録タグ B SYNC.ART'S ソラとトキと二色のチョウ 二色蓮花蝶 ~ Red and White 桃梨 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/cohstatsjp/pages/209.html
Infantry Heavy Machine Gun Team Contents 1 Heavy Machine Gun Team Veterancy 2 Tactics 3 History 4 Built From 4.1 Weapons Support Center 5 Squad Abilities 5.1 Armor Piercing Burst 6 Squad Weapons 6.1 30 Cal HMG 6.2 M1 Carbine Heavy Machine Gun Team Squad Size 3 Capture Rate 1 Sup Threshold 0.2 Health 165 Sight 35 Pin Threshold 0.6 Cost 240 Detection 7/0 Recovery Rate 0.008 Hotkey H Population 3 Time 36 Retreat Modifier 0.5 Target Type infantry Upkeep 7.2 Reinforce Cost 0.5 Critical Type infantry Squad Slots Reinforce Time 1 Heavy Machine Gun Team Veterancy [Expand][Hide] Accuracy Rec. Accuracy 1.15 0.8 8 Vet-Exp Cooldown Received Suppression Received Damage 0.75 0.75 0.85 14 Vet-Exp Accuracy Damage 1.2 1.5 26 Vet-Exp Tactics The armor piercing burst ability will allow the HMG to deal a lot of damage to enemy light vehicles. Better penetration when compared to the MG42, so a .30 Cal HMG team in a building will usually fare bettter against an MG 42 team in a building. History The Browning Model 1917 Machine Gun is a heavy machine gun used by the United States armed forces in World War I, World War II, Korea, and to a limited amount in Vietnam and by other nations. It was a belt-fed water-cooled machine gun that served alongside the much lighter air-cooled Browning M1919. It was used at the battalion level, and often mounted on vehicles (such as a jeep). There were two main iterations of it; the M1917, which was used in WWI, and the M1917A1 which was used after. The M1917 was used on the ground and some aircraft, and had firing rate of 450 round/min; the M1917A1 had a firing rate of 450 to 600 round/min. A simplified, air cooled version of the weapon, the Model 1919 was adopted after World War I and saw action in World War II, the Korean War, and the Vietnam conflict Built From Weapons Support Center [Expand][Hide] Health 500 Target Type building Cost 18015 Critical Type building Time 70 Hotkey W Effects Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. ?ESee Structure Weapons Support Center for details. Squad Abilities Armor Piercing Burst [Expand][Hide] Cost 35 Activation timed Duration 20 Target tp_any Recharge 20 Hotkey P Effects M2 Armor Piercing (AP) ball ammunition is loaded into the Machine Gun, making it very effective against Light Vehicles. HMG must be set up and able to fire at the target for the rounds to work. ?ESee Ability Armor Piercing Burst for details. Squad Weapons 30 Cal HMG [Expand][Hide] Weapon 30 Cal HMG See Weapon 30 Cal HMG for details. M1 Carbine [Expand][Hide] Weapon M1 Carbine See Weapon M1 Carbine for details. Retrieved from http //coh-stats.com/Infantry Heavy_Machine_Gun_Team
https://w.atwiki.jp/color-cube/pages/76.html
Writing Your Own Zillions Game The rules for a game are stored in a Zillions Rules File. These files end with a ".zrf". Zillions loads the ZRF file, and uses it to find out how to run the game. ZRF files have 4 main parts the board, the pieces, the goals of the game, and additional information like help and strategy. You can use any common text editor (like Windows Notepad) to create your new game. Just remember to save your --game with a ".zrf" ending, and make sure you save as text or ASCII. Framework Here is a framework for a game (game ;...players, help and extra information goes here ;...board stuff goes here ;...piece stuff goes here ;...goals of game go here ) There are some important things to note about the overall format. Firstly, you will want to pay careful attention to match parentheses when writing Zillions Rules Files. The parentheses are used to group sections together, so use a ")" for every "(" you type. Notice that some lines begin with a semi-colon (";") character. This indicates that the rest of this line is a comment and will be ignored when Zillions loads this ZRF. It is a good idea to use lots of comments in your ZRF to make it easier to understand. Consistent indentation also makes your program easier to read. Zillions, on the other hand, doesn稚 care. It treats all "white space" equally, from a single space to many tabs and carriage returns. The exception is in a string, delimited with quotation marks, which we値l get to shortly. Help Descriptions OK, let s add a little more to our game (game (title "Tic-Tac-Toe") (description "One side takes X s and the other side takes O s. Players alternate placing their marks on open spots. The object is to get three of your marks in a row horizontally, vertically, or diagonally. If neither side accomplishes this, it s a cat s game (a draw).") (history "Tic-Tac-Toe was an old adaptation of Three Men s Morris to situations where there were no available pieces. You can draw or carve marks and they are never moved. It is played all over the world under various names, such as Noughts and Crosses in England.") (strategy "With perfect play, Tic-Tac-Toe is a draw. Against less than perfect opponents it s an advantage to go first, as having an extra mark on the board never hurts your position. The center is the key square as 4 possible wins go through it. The corners are next best as 3 wins go through each of them. The remaining squares are least valuable, as only 2 wins go through them. Try to get in positions where you can `trap` your opponent by threatening two 3-in-a-rows simultaneously with a single move. To be a good player, you must not only know how to draw as the second player, you must also be able to takes advantage of bad play.") ) You can see we have added several sections which describe the game. The "title" section gives our game a name. All ZRF games need names. A single ZRF can contain multiple games and variants, so don稚 forget to add a title. In this case, we are programming the game "Tic-Tac-Toe". Next, you will see sections on "description", "history" and "strategy". This is extra information for the user, to tell them the object of the game, the history of the game, and suggested strategy to improve his play. The Complete Game OK, now we need to add some more parts (game (title "Tic-Tac-Toe") ; description, history and strategy omitted to save space. (players X O) (turn-order X O) (board (image "images\TicTacToe\TTTbrd.bmp") (grid (start-rectangle 16 16 112 112) ; top-left position (dimensions ;3x3 ("top-/middle-/bottom-" (0 112)) ; rows ("left/middle/right" (112 0))) ; columns (directions (n -1 0) (e 0 1) (nw -1 -1) (ne -1 1)) ) ) (piece (name man) (help "Man drops on any empty square") (image X "images\TicTacToe\TTTX.bmp" O "images\TicTacToe\TTTO.bmp") (drops ((verify empty?) add)) ) (board-setup (X (man off 5)) (O (man off 5)) ) (draw-condition (X O) stalemated) (win-condition (X O) (or (relative-config man n man n man) (relative-config man e man e man) (relative-config man ne man ne man) (relative-config man nw man nw man) ) ) ) The above sample is a complete game. You could cut it out and paste it into a ZRF file, and play it. Let s look at each of the new sections Players (players X O) This line tells Zillions the names of the players. In this case, there are two players named "X" and "O". That was easy! (turn-order X O) This line tells Zillions the turn-order that players move. In this case, "X" will move first, and then "O" will move. After that, the turn order will repeat, so "X" will move again, and so on. OK, we have told Zillions about the players. Let痴 tell the program about the board Board (board (image "images\TicTacToe\TTTbrd.bmp") (grid (start-rectangle 16 16 112 112) ; top-left position (dimensions ;3x3 ("top-/middle-/bottom-" (0 112)) ; rows ("left/middle/right" (112 0))) ; columns (directions (n -1 0) (e 0 1) (nw -1 -1) (ne -1 1)) ) ) Use the "board" statement to tell Zillions about the board. The "image" statement tells Zillions what bitmap file (*.BMP) to use to display the board. In this case, the file in "images\TicTacToe\TTTbrd.bmp" will be used. You can create new board images using a graphics editor, like Windows Paint. The "grid" statement makes it easy for you to specify a regularly spaced set of positions. The "start-rectangle" tells Zillions rectangle of the upper left screen position. In this case, this is from the point 16,16 to the point 112, 112. Points are measured over and down from the upper left corner of the window. The "dimensions" section has information about the placement and name of the positions. The line "("top-/middle-/bottom-" (0 112)) " tells Zillions the rows will be named "top-", "middle-" and "bottom-". To progress downward to the next row, the Y coordinate will have 112 added to it (the X coordinate will remain unchanged, since there is a 0 in that position). The next line has "("left/middle/right" (112 0)))". This specifies the column names and offsets. The "directions" statement indicates the directions linking each position ("n" for north, "e" for "east" and so on). The numbers after these names indicated which way to step for that direction. Use 0 for no change, or "1" or "-1" to got forward or backward. When Zillions reads this "grid" statement, then it will combine all this information to make a three by three grid, with names of positions like "top-left" and "bottom-right". OK, we have a board now, what do we use to specify a piece? Why, the "piece" statement, of course Pieces (piece (name man) (help "Man drops on any empty square") (image X "images\TicTacToe\TTTX.bmp" O "images\TicTacToe\TTTO.bmp") (drops ((verify empty?) add)) ) The "name" section gives this piece a name "man". The "help" section gives the text which Zillions will automatically display in the Status bar when the user points to the piece. You should put information about how the piece moves in this section. The "image" section gives the bitmap names for Zillions to use for each piece and for each player. You can make new piece bitmaps using a graphics editor like Windows Paint. Note that any fully green part of the bitmap will appear as "transparent". The "drops" section tells Zillions that this piece is dropped onto the board when it moves. The "(verify empty?)" section tells Zillions to make sure a position is empty before "add"ing it to the board. Next, we tell Zillions how many pieces there are, and where they are located at the start of the game (board-setup (X (man off 5)) (O (man off 5)) ) The "board-setup" section tells Zillions that there are 5 men for each player off the board at the start of the game. Goals OK, just one more section. How do we tell Zillions the goal(s) of the game? Easy, use "-condition" statements (draw-condition (X O) stalemated) (win-condition (X O) (or (relative-config man n man n man) (relative-config man e man e man) (relative-config man ne man ne man) (relative-config man nw man nw man) ) ) The "draw-condition" statement tells us that if any side is "stalemated" (has no legal moves left), then the game is a draw. The "win-condition" statement is a little more complex, so let s go over it After "(win-condition" we see "(X O)", the names of the players which this condition applies to. Next comes an "(or". This tells Zillions that any of the following conditions indicates a win. In Tic-Tac-Toe, you can win by placing three of your men in a row. They can be vertical (n direction), horizontal (e direction), or along any of the two diagonals (ne and nw directions). The "relative-config" statements tell Zillions that any position where a "man" piece is north of another "man" piece which is north of a third "man" piece indicates a win. This line is repeated for the other three directions. That痴 it. Zillions supplies lots more commands and ways to generate moves, add sound effects and music to your games, and detect more complex winning goals, but you have the basics now. Look through the keywords section to learn more about these and other Zillions commands. And remember, there are a host of examples to look at included with your copy of Zillions of Games. Creating Variants Zillions of Games lets you create game variants with very little work. Let痴 say you wanted to create a variant of Tic-Tac-Toe where the first player to get three-in-a-row loses. The only changes you would need are in the game title, description and the goal of the game. Just add these lines to the sample ZRF file (variant (title "Losing Tic-Tac-Toe") (description "This is the same as normal TicTacToe, except that the object is NOT to get 3-in-a-row.\\ One side takes X s and the other side takes O s. Players alternate placing their marks on open spots. The object is to avoid getting three of your marks in a row horizontally, vertically, or diagonally. If there are no 3-in-a-rows, it s a cat s game (a draw).") (loss-condition (X O) (or (relative-config man n man n man) (relative-config man e man e man) (relative-config man ne man ne man) (relative-config man nw man nw man) ) ) ) You can see that we have changed the title and description to better describe the new variant, plus the win-condition has been changed to a loss-condition. Zillions will use the other sections from the main game description (like the board, pieces and so on) and just substitute the changed sections (title, description and loss-condition in this case). Simple variants can be created in a few minutes. <<Zillions of Games